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1. What we can learn from other MMO's -Whats wrong with eve in comparison - in Test Server Feedback [original thread]
Originally by: Astria Tiphareth On the other two issues, absolutely, templates instead of having to go back into EFT just to find out what I usually fit for that given ship and scenario before buying would be great. As an aside, I've play...
- by Harshe NEXUS - at 2008.09.03 09:52:00
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2. Experience points for ships - in Player Features and Ideas Discussion [original thread]
No...they have an age, a history. Are you saying that wine doesn't get better with age as it has no memory?
- by Harshe NEXUS - at 2008.09.01 14:46:00
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3. Experience points for ships - in Player Features and Ideas Discussion [original thread]
Why don't ships that are old, such as my trusty HARBINGER which I have had for ages, why don't they accumulate experience points when they are used? These points could be exchanged to increase a ships abilities such as armour amount or alignment ...
- by Harshe NEXUS - at 2008.09.01 14:06:00
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4. A more interesting EVE universe - stuff happening! - in Player Features and Ideas Discussion [original thread]
I like this idea. EVE's systems are far too boring and many look exactly the same as the last. And you have to agree that the systems in EVE are almost irrelevant. Adding certain cascading missions depending on their location would be a great addi...
- by Harshe NEXUS - at 2008.09.01 13:54:00
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5. Solar System & Planet Descriptions - in Player Features and Ideas Discussion [original thread]
I'm sorry, but the planets in EVE are one of its weakest elements. No-one seems to care wot they look like, wot they do, why they are there, where they are, any of it. They are just giant balls of bugger all. Sort it out CCP. The planets in a sys...
- by Harshe NEXUS - at 2008.09.01 10:38:00
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6. Collidable Objects.... if u say so - in Player Features and Ideas Discussion [original thread]
This feature would be a great addition to EVE. I know nothing of servers and client calculations, but as a feature, EVE would become more tactical and a pilots situational awarness would have to consider problems like accidently hitting allied or ...
- by Harshe NEXUS - at 2008.09.01 10:18:00
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7. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: The Djego Edited by: The Djego on 27/08/2008 14:51:21 So the people have to be on guard all the time while the cloaker can be akf? Ofc he canŠt attack while afk, but he canŠt be attaced to while he is to. But he can de...
- by Harshe NEXUS - at 2008.08.27 15:05:00
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8. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass I have however, wasted my time looking and scanning for cloaked ships. Erm...I don't think you can scan them or look for them. So that was a REAL waste of time lol.
- by Harshe NEXUS - at 2008.08.27 14:07:00
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9. New Expansion: Dark Age - in Player Features and Ideas Discussion [original thread]
I like this idea. Players should have a much greater influence on the political map of the game beyond soveriegnty. Making what once were safe areas more dangerous is a start. Perhaps CONCORD should be replaced by faction police only, and that con...
- by Harshe NEXUS - at 2008.08.22 07:52:00
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10. "Low Shield" or "Low Armor" notification feature. - in Test Server Feedback [original thread]
I know what you mean by the sarcasm. If you can't say something constructive then don't say anything at all. On the subject again, virtually every system in the world has an audio warning, especially things that can explode. It would also add to ...
- by Harshe NEXUS - at 2008.08.21 11:28:00
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11. Some suggestions for fair play - in Player Features and Ideas Discussion [original thread]
Agreed. Keep it as it is.
- by Harshe NEXUS - at 2008.08.21 10:22:00
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12. Planets, tactical uses... - in Player Features and Ideas Discussion [original thread]
How about much more localized mapping of a planet. Or planets that have animations on them to signify storms and battles and other phenomena that would be visible from space. It would be a great pre-cursor to the atmospheric flight to give the pla...
- by Harshe NEXUS - at 2008.08.21 09:51:00
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13. Ambulation Bars Ideas - in Player Features and Ideas Discussion [original thread]
Just liek the bars in fable...get drunk and act stoopid. Would be great fun...
- by Harshe NEXUS - at 2008.08.18 09:51:00
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14. Why doesn't EVE have Newtons Laws? - in Player Features and Ideas Discussion [original thread]
Regarding solid state asteroids, isn't that kind of collison detection present in defender missiles...?
- by Harshe NEXUS - at 2008.08.15 08:55:00
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15. Why doesn't EVE have Newtons Laws? - in Player Features and Ideas Discussion [original thread]
Originally by: Arna Padrona There's one simple reason: Processing power. Eve is taking free rides right now, because it skips a *hell* of a lot of data processing - the very worst parts - collision detection and physics. Currently, there...
- by Harshe NEXUS - at 2008.08.14 06:48:00
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16. Why doesn't EVE have Newtons Laws? - in Player Features and Ideas Discussion [original thread]
Look...you are missing the point. Warping isn't so important. But combat within asteroid fields would be so much more fun if the missiles couldn't get through the rocks. Your ship already bumps into them, so why not the weapons too. It would throw...
- by Harshe NEXUS - at 2008.08.13 16:44:00
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